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INTNODE.DOC
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1991-04-06
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64 lines
DOCUMENTATION FOR INTNODE.EXE
═════════════ ═══ ═══════════
If you are running a multi-node BBS, then it is possible to run INTRIGUE
on many nodes. INTRIGUE CANNOT be accessed simultaneously by two or more
nodes. To run INTRIGUE on a multi-node BBS, you must have the capability to
create a DOOR.SYS file exactly like the one PCBoard has the ability to
create for its door games.
The procedure is then very simple. You'll need to place a copy of this
file in your game directory, and then call INTNODE just prior to calling
INTBBS.EXE. INTNODE takes your comm port # out of the game data files and
replaces it with the caller's comm port number.
Your play locally will be unaffected by INTNODE. However, if you wish to
call out to other BBS's, you'll need to include in your INTRIGUE.BAT file
the command
INTNODE OUT
just prior to running INTRIGUE.EXE. You'll then be prompted for the comm
port # you're calling out on.
As you know, setting up bat files to check if a door is already in use can
be very tricky. Jay Fuller of Micro-Mart BBS has been kind enough to share
with us his batch file that he uses to run INTRIGUE from node 2.
Batch file for running INTRIGUE on Multiple Nodes
═════ ════ ═══ ═══════ ════════ ══ ════════ ═════
@ECHO OFF
Rem Batch file for node 2 which is running from comm 2.
Rem Have already created DOOR.SYS with PCB.
Rem First check for DOOR1.SYS in game directory.
Rem DOOR1.SYS is just a copy of DOOR.SYS and tells us that
Rem someone is online on node 1.
IF EXIST C:\PCB\DOOR\INTRIGUE\DOOR1.SYS GOTO Err
Rem For Node 1, change DOOR1.SYS to DOOR2.SYS above.
CD C:\PCB
COPY DOOR.SYS C:\PCB\DOOR\INTRIGUE
COPY DOOR.SYS DOOR2.SYS
CD C:\PCB\DOOR\INTRIGUE
INTNODE
INTBBS
ERASE C:\PCB\DOOR\INTRIGUE\DOOR.SYS
ERASE C:\PCB\DOOR\INTRIGUE\DOOR2.SYS
GOTO End
:Err
CD C:\PCB
ECHO Sorry, this door is currently being used on Node 1. > COM2
Rem Change COM2 to COM1 for the node 1 batch file, and Node 1 to Node 2.
:End
C:
CD\PCB
BOARD
In the call to BOARD (which is reloading PCBoard) Jay also erases DOOR1.SYS
and DOOR2.SYS. This will handle the problem of the Sorry message appearing
to a user after a previous user has dropped carrier on the game (gasp!).
If you have trouble getting this utility to work, please leave mail for
Pat Van Fleet on one of the support BBS's mentioned in the SYSOP.DOC. Also,
if you'd like this code to work for some other type SYS file, leave mail to
that effect and we'll see what can be done!